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AI Insights · Timothy · July 2021

Top 5 Educational Games in Ireland Q2 2021

Discover the performance of the top 5 educational games in Ireland for Q2 2021, covering trends in downloads, revenue, and active users.

Top 5 Educational Games in Ireland Q2 2021

In Q2 2021, the top 5 educational games in Ireland demonstrated varied performance metrics across downloads, revenue, and active users. Here's a closer look at each app's performance, based on data from Sensor Tower.

Reading Eggs - Learn to Read by Blake eLearning saw a fluctuating weekly revenue, peaking at approximately $6.9K in mid-May. Weekly downloads showed an initial rise, peaking at 721 in the week of April 5, before gradually declining to around 340 by the end of June. Active users also displayed a downward trend, starting at 8.2K in late March and ending at 6.4K by the end of June.

Lingokids - Play and Learn from Monkimun Inc experienced steady weekly revenue growth, reaching around $2K in late June. The app's downloads started strong with 893 in the week of April 5 but saw a significant decline, stabilizing around 332 by the end of June. Active users followed a similar pattern, peaking at 1.2K in early April before settling at 680 in late June.

HOMER: Fun Learning For Kids by Homer showed a mixed revenue trend, with weekly revenue peaking at $1.2K in late April. Downloads remained low throughout the quarter, with a notable increase to 65 in the week of June 21. Active users fluctuated, starting at 1.9K in late March, peaking at 2.6K in early May, and ending at 1.6K by the end of June.

MindPal - Brain Training Games from Elektron Labs Inc. saw its highest weekly revenue of $1.2K in early May, with a general downward trend thereafter. Downloads also showed a high of 1.4K in late March, gradually declining to around 552 by the end of June. Active users decreased from 12.7K in late March to 9.7K by the end of June.

Speech Blubs: Language Therapy by Blub Blub Inc. had a varied revenue trend, peaking at $1.3K in late March. Downloads started at 253 in early April but fell to 103 by the end of June. Active users saw a slight decline, starting at 538 in late March and ending at 414 by the end of June.

These insights are based on data from Sensor Tower, offering a comprehensive view of the educational games market in Ireland for Q2 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021